A series of posts concerning

topics of recent interest

Heavy Rain, art, and craft

Recently, I was fascinated by Brainy Gamer Michael Abbot’s response to Heavy Rain designer David Cage’s talk at this year’s GDC. Unlike Abbott, I did like Heavy Rain, although at times I found its interface maddening, and I felt like there were a lot of untapped possibilities in the story. The game was rich, though, in what I value about gaming, which I have talked about at length elsewhere in other games: empathy, shared subjectivity, difficult non-binary choices, moral and ethical ambiguity, and origami.

Reviews as a Lens

Recently, I had a conversation with Ryan Kuo of Kill Screen on the question of whether or not it made sense for KS to review games that are less than timely. Would it make sense, for instance, to review something like Angry Birds? The game has been around a while, and is hugely popular, but it’s easy to see why a review would be less than fruitful. Everybody already knows what Angry Birds is, and whether it’s worth buying.

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