A series of posts concerning
topics of recent interest
Kill Screen is hosting some more of my oddjob handiwork. I thought it a fitting tribute to the end of the Mass Effect series. (For a minor easter egg, check out the id I gave the script element. I’m hilarious.)
A while ago, someone asked me how to get started making something like my
Infinity Blade Review over at Kill Screen. I started writing her an
email, and it became huge, so I decided I’d post it here in case it might be of
use to somebody else, as well. Here it is.
It’s been a busy morning over at Kill Screen.
In the unlikely event that you read this blog but not that magazine, my review of Infinity Blade ran today. It has gotten a not inconsiderable amount of attention.
Three cheers for Kill Screen for being awesome and making this possible.
Recently, I was fascinated by Brainy Gamer Michael Abbot’s response to
Heavy Rain designer David Cage’s talk at this year’s GDC. Unlike Abbott, I
did like Heavy Rain, although at times I found its interface maddening, and I
felt like there were a lot of untapped possibilities in the story. The game was
rich, though, in what I value about gaming, which I have talked about at length
elsewhere in other games: empathy, shared subjectivity, difficult non-binary
choices, moral and ethical ambiguity, and origami.
Recently, I had a conversation with Ryan Kuo of Kill Screen on the question of whether or not it made sense for KS to review games that are less than timely. Would it make sense, for instance, to review something like Angry Birds? The game has been around a while, and is hugely popular, but it’s easy to see why a review would be less than fruitful. Everybody already knows what Angry Birds is, and whether it’s worth buying.